Jack Keegan

Game Designer & Developer with shipped indie titles and AAA experience.
MS in Game Design & Development / BS in Game Design & Development and English

Games

These are games that I have worked on that are currently available for the public to play & download (or will be soon).

Bait & Tackle

A 2D, fishing-themed, boss rush made using Godot. Use your fishing rod as a regular rod, a grappling hook, and a weapon to take down fearsome monsters.

Overwatch

Overwatch Hero Design Internship Work: Summer 2025.

Pull It Together

A casual, cooperative multiplayer game where you and up to three friends haul your wagon and fumble through the wilderness to escape the incoming superstorm.

echoes

As part of RIT's VIP Program, echoes, I served as Game Director for two game projects: Hush, and Reverb.

Projects

Unreleased projects that were intended to grow my skills & explore different aspects of design & development. Many of these were academic and personal projects.

Rapid Prototyping

A collection of small games built by randomized groups over the course of one semester.

Double Dungeon

An academic project created with the restrictions of requiring two players share a keyboard, and that each player must have unique controls & abilities.

Analog Games

A collection of three analog games, each of which I served as a gameplay designer on: Biome, Commander(s), and Fat Bass

Minecraft Modding

Multiple small Minecrafts designed & made to explore different languages and design philosophies.

D.B. Gooper

Built as an early academic project, play as D.B. Gooper in this infinite faller as you collect money and dodge falling obstacles.

Contact Me