Biome

Biome is a strategic, semi-cooperative, tile-laying, game with the goal of creating harmonious ecosystems. With 3-5 players, each board is shared between you, and the people sitting to the sides of you; yes, each player has two boards. Work together on both boards to combine tiles to earn the highest number of points. The sole player with the most points between both boards wins.

I was a game designer on Biome, and I was responsible for running playtests, incorporating feedback, and balancing each and every tile type.

Commander(s)

In Commander(s), there is no talking allowed. In this cooperative game, players are given a secret set of coordinates at the start of the game. Each secret location must be reached in order for the players to win, and this is done by playing movement cards from your deck. There's only one piece to move, and the game ends when all the cards have run out. Can you and your team successfully complete each difficulty level?

I was the primary game designer on Commander(s): the initial idea, all of the movement cards, and the final rules.

Fat Bass

In Fat Bass, push your luck by rolling dice to continue fishing for better and better fish. However, calculate your risk carefully, as if your line breaks, you'll lose your whole streak. Spend eight rounds pushing your luck and building a set of fish to play during final scoring, in hopes that your hand beats everyone else.

I was a designer on Fat Bass, as I designed the push your luck mechanics, as well as some of the fish cards' special effects. Furthermore, I also balanced existing fish cards.