echoes

In RIT's echoes VIP program, I worked on Hush and Reverb. Inspired by poetry, Hush is a short, narrative based journey about a child learning about what is really going on around them.

I originally served as a Gameplay Designer & Developer on Hush, where I handled the dialogue system, our hide & seek minigame, and more. Following that, I was promoted to Game Director, where it became my duty to facilitate the development of Hush, lead the team, and see it through to completion. Following Hush, I became game director of a new project, Reverb, which is about finding community and using your voice. Reverb is not currently available to be played by the public.

Hush, and all of the other echoes games, can be played here: echoes Website