Star Profiteer
Star Profiteer is a resource management clicker game with multiple planets to click. It is your goal as the player to ensure that these
planets remain so you retain your source of income. The requirement for the game was that there needed to be faux in-app monetization.
I worked as a gameplay designer & programmer for this project, as well as a UI programmer. I designed the different purchasable options,
the core game loop, and I implemented the menu and intro text crawl.
Before and Beyond
Before and Beyond is a first person action game, where the player controls two distinct characters: a knight from a fantasy past, and a hacker
from the far future. The player can switch between each of them at will to combo their unique abilities. The requirement for this game was that
the player needed to be able to control two different characters.
I worked as the primary gameplay designer and primary gameplay programmer. I designed and implemented all eight abilities, and handled
implementing all player-related functions.
Butter Kittens
Butter Kittens is a relaxing, open-world experience where the player wanders around a mystical valley in search of photographing the elusive
"Butter Kittens". A dyanmic weather and time of day cycle keep the player searching for the best opportunities to snap a photo. The requirment
for this game was to have systems that overlapped to create emergent gameplay.
I served as the sole level designer, and implemented the terrain and envrionment into the game. Furthermore, I was also a gameplay designer, and worked
to create the core loop.
Warming Warning
Warming Warning is a roguelite city builder that centers the player as the mayor of and island town. Each night, the tides rise, causing more
citizens to leave. Manage their happiness by building with the money you have to keep them as long as possible, but in the end, the water will rise
regardless. The requirement for this game is that it needed to address a serious topic.
I served as core gameplay designer, as I designed each of the buildable objects and how they interacted with the world.
Flippin Fish
Flippin Fish is a 2D, rage-inducing, side-scrolling platformer where the player controls a slippery fish, and needs to try and avoid obstacles
along the way to the ocean. Controlling the fish is done by clicking and holding the mouse, and moving it up and down, or the joystick
on controllers, to flop the fish. The requirement for this game was to create a "unique" platformer.
I handled enemy design and obstacle design, as well as designing the player character's movement.